How to set the default marquee

Pixelcade will display a default image or animation when powered on that will continue to loop until Pixelcade has been connected to your Arcade front end for interactive control. You can set your default marquee from Pixelcade Companion

Note: If you an AtGames Legends Ultimate (ALU) with BitPixel or are running off a Linux based device, you can also access the Pixelcade Companion UI from any web browser on the same network as your device, go to http://<IP Address of your device>:8080.

IMPORTANT: You must be on Pixelcade LED Software Version 6 to set the default marquee from Pixelcade Companion.

Adding Additional Systems / Emulators

From your arcade front end, select the desired system/emulator you’d like to add a marquee and game specific images for.

Then from your pixelcade installation directory, open the file: pixelweb.log

Look for the desired system/emulator name. In this example, we’ll add the Sega Triforce emulator.

From the log, we can see the name to use is: sega_triforce. Add a new folder with this name in your Pixelcade installation directory.

Now create a default marquee PNG or animated GIF for this system/emulator and place it in the “console” sub-directory giving it the name “default-<console-name>.gif or .png” . In this example, we’ll use:

default-sega_triforce.gif or default-sega_triforce.png

Lastly, place any game specific marquee images in the respective console folder naming them: <rom-name>.png or <rom-name>.gif. So for example, if the rom name is: 

Tiny Toon Adventures Cartoon Workshop (USA).zip

Then name the image file:

Tiny Toon Adventures Cartoon Workshop (USA).png

or if using an animated gif

Tiny Toon Adventures Cartoon Workshop (USA).gif

Note that some arcade front ends use different naming conventions. For example, HyperSpin may use “sega_triforce” while GameEx may use “sega-triforce”. For these cases, you can map the console names by editing the file: console.csv

The first entry should be the new console name and the second entry is the console name with the existing folder.

 

 

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