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Confusion on naming convention for alu

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JamesT1968
(@jamest1968)
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Joined: 3 years ago
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Topic starter  

I am very confused on the naming of the marquee files for the legends ultimate bitpixel. In alu, byog and cox folders, should the files be named after the rom/zip in the uce file, same name as uce, or the name displayed below the cover image on screen? Are they named different depending on the folder, or if its a mame or console game? I am having a hit/miss on these showing up properly.

Any help would be appreciated.


   
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 jdog
(@jdog)
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Joined: 3 years ago
Posts: 6
 

A believe it works like this:
PCX/cox: name the png/gif with the exact name of the UCE, without the .uce and without any directory. It only cares about the file name.
PCX/byog: It doesn't work for byog games, just for the Addon, Addonx, etc icons. I think you name it Addonx.png, etc . Does not seem to be a way to have it use custom marquees for any games you load via addon or addonx. I wish they add this, but not really necessary since cox works
PCX/alu: Here they must be named by the name that shows up under the game icon.

Hope that helps


   
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Pixelcade Admin
(@pixelcade-admin)
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JamesT1968
(@jamest1968)
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Joined: 3 years ago
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Topic starter  

Thank you, this helps. Now I'll get back to working on some new ones.


   
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JamesT1968
(@jamest1968)
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Joined: 3 years ago
Posts: 0
Topic starter  

@jdog 

Have you had any luck with custom marquees in the alu folder for the games with special characters? I've tried "Centipede", "Centipede (Arcade)" and "Centipede® (Arcade)" but nothing seems to work for these.


   
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 jdog
(@jdog)
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Joined: 3 years ago
Posts: 6
 

@jamest1968  No sorry, I autoload into coinopsx, so have not messed with built in games


   
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