"Permission denied"...
 
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"Permission denied" error message

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jshapiro
(@jshapiro)
Eminent Member
Joined: 4 years ago
Posts: 18
Topic starter  

My setup: RPi 4 4GB running RetroPie 4.7.21, Pixelcade LED, Rec Room Masters 32" cabinet

Got my setup working with the new update.. Everything was working great with high scores scrolling/now playing messages, etc.

I went into the scripts/game-start folder, and changed the file to make the line Cyclemode=yes to Cyclemode=no because I just wanted the high scores to run through once upon game launch.

Unfortunately that seems to have eliminated all high score scrolling. Upon game launch, nothing scrolls (the game marquee stays up). Before the game launches, the following line flashes VERY QUICK on the top of the screen: 1: /home/pi/.emulationstation/scripts/game-start/._01-pixelcade.sh: Permission denied

So something is stopping that script from running entirely.. How can I fix? Thanks for any help.


   
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Pixelcade Admin
(@pixelcade-admin)
Reputable Member Admin
Joined: 6 years ago
Posts: 330
 

I would set it back just to make sure all is still working. Also make sure your script is +x meaning chmod +x /home/pi/.emulationstation/scripts/game-start/01-pixelcade.sh


   
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jshapiro
(@jshapiro)
Eminent Member
Joined: 4 years ago
Posts: 18
Topic starter  

Unfortunately, no luck with both steps. If I delete the game-start script file, and reinstall (without artwork changes), would it bring back the "fresh" script file? Wondering if that's the easiest way to get the high score feature working again. I've saved all my artwork setups so I wouldn't lose any of that if something went wrong.


   
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jshapiro
(@jshapiro)
Eminent Member
Joined: 4 years ago
Posts: 18
Topic starter  

So- I figured out how to fix things, even if I'm not sure how the issue happened. I used FileZilla to look in the /home/pi/.emulationstation/scripts/game-start folder. There was an extra file in there- ._01-pixelcade.sh along with 01-pixelcade.sh

I deleted the extra file, and everything worked! Not sure how it got there, but that's what was stopping the game start script from running.


   
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