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Bigbox Playlists now not showing

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(@huntsmiester)
Active Member
Joined: 3 years ago
Posts: 4
Topic starter  

Hi
I had my pixelcade working great and had it showing images or gif's when i scrolled through my playlists.
Here's an example below from the log.
INFO:arcade handler received: /arcade/stream/Playlists/Run_&_Gun_Games?l=0&event=FEScroll
INFO:STREAM MODE
INFO:Console Before Mapping: playlists
INFO:Console Mapped: playlists
INFO:Game Name Only: Run_&_Gun_Games
INFO:# of Times to Loop: null
INFO:Looking for PNG: C:\LaunchBox\Programs\Pixelcade\playlists\Run_&_Gun_Games.png
INFO:Looking for GIF: C:\LaunchBox\Programs\Pixelcade\playlists\Run_&_Gun_Games.gif
INFO:Found GIF: C:\LaunchBox\Programs\Pixelcade\playlists\Run_&_Gun_Games.gif
INFO:This GIF was already decoded
INFO:GIF Width: 128, GIF Height: 32

Now it doesn't show anything and heres an example from the log:
INFO:STREAM MODE
INFO:Console Before Mapping: rob's_favorites
INFO:Console Mapped: rob's_favorites
INFO:# of Times to Loop: 99999
INFO:Looking for: C:\LaunchBox\Programs\Pixelcade\console\rob's_favorites.png or .gif
INFO:GIF default console LED Marquee file not found, looking for default marquee: C:\LaunchBox\Programs\Pixelcade\console/default-rob's_favorites.gif
INFO:PNG image found: file:/C:/LaunchBox/Programs/Pixelcade/console/default-marquee.png

for some reason it isn't looking in the playlist folder I created with the playlist images ect?
I checked my LED blinky settings against a backed up version and they seem the same?
Kinda stumped on this... Any help would be appreciated.


   
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Pixelcade Admin
(@pixelcade-admin)
Reputable Member Admin
Joined: 6 years ago
Posts: 330
 

You've created a custom playlist (rob's_favorites) that Pixelcade doesn't know what to do with. So two options:

1. map rob's_favorites to an existing console like mame

or

2. create a new folder rob's_favorites under the Pixelcade folder and copy artwork in there per the log / what games you have.

more info here https://pixelcade.org/customizing/

note on #1, this file console.csv which contains the mappings will be over-written upon artwork updates so if you go that way, you'll want to back it up before an update and then add it back


   
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(@huntsmiester)
Active Member
Joined: 3 years ago
Posts: 4
Topic starter  

Ok that makes sense. Thanks for your help.


   
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