I think there is a bug with the continuous cycle between text and game image feature. I get the following message after about 30 minutes and my pixelcade marquee goes black. I have to restart the listener to get it working again. I use the GameEx front end.
# of Times to Loop: null
Looking for PNG: C:\Pixelcade\black\dummy.png
Looking for GIF: C:\Pixelcade\black\dummy.gif
PNG image found: file:/C:/Pixelcade/console/default-black.png
Scrolling text handler received a request: /text?t=GAME%20OVER!!!&ss=1&c=blue&l=1&game=&system=&event=FEQuit
scrolling text: GAME OVER!!!
text color: blue
# times to loop: 1
Exception in thread "pool-1-thread-1" java.lang.OutOfMemoryError: unable to create new native thread
at java.lang.Thread.start0(Native Method)
at java.lang.Thread.start(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.addWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.processWorkerExit(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
thanks, this is a good catch, let me see if I can re-create and will look into it
give the new version a shot and let me know how that goes , 4.4.6
I'm still getting the same error. I let it run over night. See the attached log.
I'm no longer able to re-create this error after 4.4.6, you did upgrade to 4.4.6?
I'm still getting the same results after upgrading to 4.4.6. I let my arcade run all day and night. I checked this morning and the marquees were black. If i manually scroll though maquees with animations don't play, but if i select a marquee with a just a image it displays. But if I exit GameEx and restart the pixelcade listener everything works.